Real Time rendering

Results: 109



#Item
21Computer graphics / 3D imaging / Computer vision / Stereoscopy / Photometric stereo / Rendering / Shading / 3D reconstruction / Lighting / Imaging / 3D computer graphics / Optics

Photometric Stereo via Computer Screen Lighting for Real-time Surface Reconstruction Grant Schindler Georgia Institute of Technology College of Computing Atlanta, GA, USA

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Source URL: www.cc.gatech.edu

Language: English - Date: 2010-10-01 18:08:24
22Surfaces / Mathematical analysis / Differential geometry of surfaces / Dynamic programming / Normal / Rendering / Plane / Tutte polynomial / Duality / Mathematics / Geometry / 3D computer graphics

Real-Time Plane-Sweeping Stereo with Multiple Sweeping Directions David Gallup1 , J an -M ic h ae l F rah m 1 , P h ilippo s M o rdo h ai1 , Q in g x io n g Y an g 2 , an d M arc P o lle fe y s 1 1 De partm e n t o f C o

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Source URL: www.cs.unc.edu

Language: English - Date: 2012-02-03 00:48:34
23Texture filtering / 3D computer graphics / Mipmap / Image processing / Texture mapping / Rendering / OpenGL / Segmentation / Anisotropic filtering / Computer graphics / Computing / Software

To appear in CVPRMulti-Resolution Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang and Marc Pollefeys∗ Department of Computer Science University of North Carolina at Chapel Hill

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Source URL: www.inf.ethz.ch

Language: English - Date: 2004-01-09 02:35:24
243D computer graphics / OpenGL / Virtual reality / Mipmap / Texture filtering / Stereoscopy / Rendering / Texture mapping / Pixel / Computer graphics / Computing / Software

To appear in the Special Issue of the International Journal of Image and Graphics (IJIG), 2003 A Unified Approach to Real-Time, Multi-Resolution, Multi-Baseline 2D View Synthesis and 3D Depth Estimation using Commodity

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Source URL: www.inf.ethz.ch

Language: English - Date: 2004-01-09 02:36:28
25Image processing / Graphics hardware / Video game development / Virtual reality / Framebuffer / GPGPU / Rasterisation / Rendering / Graphics processing unit / Computer graphics / Computing / Imaging

Improved Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang Marc Pollefeys Sifang Li

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Source URL: www.inf.ethz.ch

Language: English - Date: 2004-04-21 01:21:18
26Gaussian function / Wave / Mathematics / Partial differential equations / Halftone / Mathematical analysis

Proceedings of the 6th Annual North American Conference on AI and Simulation in Games (GAMEON-NA), pp, EUROSIS, Troy, NY, VERY FAST REAL-TIME OCEAN WAVE FOAM RENDERING USING HALFTONING Mary Yingst Dept. of

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Source URL: larc.unt.edu

Language: English - Date: 2011-09-22 17:20:55
27Optics / 3D modeling / Polygonal modeling / Polygon / Tessellation / Computer graphics / Texture mapping / Subdivision surface / Adaptive mesh refinement / 3D computer graphics / Imaging / Visual arts

Proceedings of the 6th Annual North American Conference on AI and Simulation in Games (GAMEON-NA), pp, EUROSIS, Troy, NY, FAST, BELIEVABLE REAL-TIME RENDERING OF BURNING LOW-POLYGON OBJECTS IN VIDEO GAMES D

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Source URL: larc.unt.edu

Language: English - Date: 2011-09-22 17:20:53
28Precomputed Radiance Transfer / Rendering / Light field / Photon mapping / Shading / Global illumination / Radiance / Ray tracing / Spherical harmonics / 3D computer graphics / Computer graphics / Imaging

To appear in the ACM SIGGRAPH conference proceedings Precomputed Local Radiance Transfer for Real-Time Lighting Design Anders Wang Kristensen UCSD

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Source URL: graphics.ucsd.edu

Language: English - Date: 2005-06-02 14:35:24
29Image processing / Optics / Digital photography / Interpolation / Video / Video signal / Rendering / Texture mapping / Optical flow / Computer graphics / 3D computer graphics / Imaging

Real-Time Virtual Viewpoint Generation on the GPU for Scene Navigation Shanat Kolhatkar, Robert Lagani`ere School of Information Technology and Engineering (SITE), University of Ottawa 800 King Edward, P.O. Box 450, Stn

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Source URL: www.site.uottawa.ca

Language: English - Date: 2012-05-22 14:40:00
30Fluid dynamics / Atmospheric dynamics / 3D computer graphics / Vector calculus / Wind / Hydraulic head / Pressure gradient / Normal / Rendering / Meteorology / Atmospheric sciences / Fluid mechanics

Real Time Dynamic Wind Calculation for a Pressure Driven Wind System Criss Martin∗ Dept. of Computer Science & Engineering University of North Texas Ian Parberry†

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Source URL: larc.unt.edu

Language: English - Date: 2011-05-12 16:09:32
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